Opinion: I think the best way any new MMO or RPG can innovate is by making DPS not so foundational to the entire design of the game
But that would require so many resources making a variety of content and mechanics/systems that don't have to do with damage that I can understand why nobody does it
But that would require so many resources making a variety of content and mechanics/systems that don't have to do with damage that I can understand why nobody does it
April 04, 2026 - 22:38 UTC
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