It reminds me of the problem in Skirmish and Wargames where they naturally devolve into fire fights or melee brawls. The way they fix it is other objectives like capturing points, escorting noncombatants, other scenario specific things. But transfering that idea to a video game seems... difficult.
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Deltarune and Undertale technically have different win conditions, but they still boils down to "survive until X happens." Which is the same as HP hitting zero. Maybe we could do a timer or something? Damage is consistent, instead all abilities are based around survival. Tank, Healer, Disruptor.
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