Lots of games have side systems for solving problems without relying strictly on combat, which does mitigate the strict importance of DPS. But implimenting that in a multiplayer environment can lead to problems. If either system is better than the other then the player base will be at odds.
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If you give each system upsides and downsides, it's inevitable that one of those two will be vastly more important and then the other system is just abandoned by the meta. It's just a level of complication that most dev teams aren't equiped to balance.
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