Like say you have a warrior a healer and a tank in a really long dungeon you have to complete in one go. The warrior needs a consumable, let’s call it “dragon’s blood”, to fight optimally; use more damaging attacks, evade enemy attacks and have a higher base health. Dragon blood is a super rare…
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pick up and usually has to be bought from shops. Even if you could carry enough you wouldn’t have enough income to justify using it unless it’s absolutely necessary. Meanwhile the healer recharges their healing power over time or some resource management game, but most healing spells have a long…
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casting time. Say a spell heals 300 hp at once but only can be cast every 30 seconds. The tank has a max health of 500 and the dps has a max health of 250. The enemies, if fought head on do about 275 damage in 30 seconds. The dps has to spend time disengaging or dodging lowing their effectivness…
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