Especially since there's so many expectations setup around making number go up. Having non-combat options contribute feels like a start but people will almost definitely optimize the way to making dps king, just in a more roundabout way
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Just need to design levels and objectives that don't have anything to do with DPS, like traversal or a long lasting block/mitigation/stalling check or some kind of stealth segment, but like I said all these ideas need their own fleshed out system, and that takes money and time

But not impossible
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