I don’t play mmo’s so this is just a shot in the dark: maybe it could be handled by making dps have a greater logistical cost? Like it takes expensive consumables for them to act at their peak and they’re actually worse as dps than some other classes that can better regen their features w/out them?
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Like say you have a warrior a healer and a tank in a really long dungeon you have to complete in one go. The warrior needs a consumable, let’s call it “dragon’s blood”, to fight optimally; use more damaging attacks, evade enemy attacks and have a higher base health. Dragon blood is a super rare…
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pick up and usually has to be bought from shops. Even if you could carry enough you wouldn’t have enough income to justify using it unless it’s absolutely necessary. Meanwhile the healer recharges their healing power over time or some resource management game, but most healing spells have a long…
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