Gonna drop a lukewarm take that we have all of this because of how much the RPG genre lifted from combat-focused TTRPG systems (and they got it from wargames). And we have been iterating on these for decades, so most of the RPG folks aren't sure how to break the mold.
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I hope that we will get an influx of designers that grew up on narrative focused systems and i really want to see what they can come up with.

We know that audience is there for this from the start (OG charisma and pacifist fallout runs and up to modern bg3 content)
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