Most indies have this level of fun and joy for their craft, they just don't have the rent money from releasing Hollow Knight to spend 7 years on a project /light-hearted
So much hate for JIRA in the comments here. JIRA is just a tool. It is only as evil as your studio's production processes allow it to be. If you hate JIRA, you really hate your studio's production process.
Agreed, it’s entirely dependent on the pipeline. Jira is far and away my favorite. I’ve worked under some nightmare processes and proprietary tooling. The former ALWAYS impacts the latter.
I’m glad their development process has been so joyous and fulfilling for them, but…lol. All the same, it’s nice to get an “infinite time and money” project every now and then. This is the indie GTA VI.
I worked in QA for a bit with Jira and I'm a little confused. How else do people track bugs? Or is this aimed more towards the non-bug tracking aspects of these things?
Something is going on in #SouthDakota. Which notably was notorious white supremacist, #KristiNoem (`s) state. Where she was Governor before she was given DHS to turn into her own Nazi PoPo force.
Seriously though I'm happy for these guys that they just had fun and kept plugging away on their own terms until it was done. Independent game studios are a beautiful thing
I enjoyed the last sentence in your article. It feels like a joyful "I'm supposed to be neutral and just giving you the floor but take that in your face".
Funny, because I love having JIRA tickets, at least in a well maintained production environment. Shows me dependencies (like, are the VFX of that asset still WIP or can I work with final visuals now?), who is the game designer if I have questions etc. etc. And it helps keeping my ADHD at bay ...
This reminds me of an old Counter-Strike prank, back when my "clan" was running their own servers. An experienced player would assume a new nickname, enter the game, ask a bunch of clueless questions to create the impression they were a newcomer, and then kick everyone's asses.
yeah, unfortunately that is virtually impossible to be sustainable and it doesn't happen for all devs, like at all. That attitude, wanting to go for the big hit to be able to do whatever you want afterwards is exactly the opposite to creativity, in my most humble opinion.
Not a game dev, but having worked for software companies small, medium, and large that have and have not used Jira (or equivalents): this is the dream*. ☺️
(* Unless the company's just a hopeless, disorganized mess.)
If you're on the "what is a Jira?" camp and had your Trello account deactivated, you probably have very miserable work management practices instead of some kind of utopia.
I now understand better how they've managed to cock up the development so bad.
I don't think so. I use Gitlab at home and try to fully replace Jira with it, but honestly it's just not on par with management features. I do hate Jira as an admin though, bloated and a pain to configure.
Jira is good for commonly repeated tasks and not a whole lot more, realistically.
When I was an escrow analyst, it was perfect for keeping track of customer reports of unpaid taxes or insurance, for quick investigation and fixing. Since the mortgage space utilizes third parties for this stuff
we had to rely on them for the correct information a lot of the time. But most people aren't going to unprompted give their insurance companies the correct mortgagee-payee clause, so for insurance, our third parties might not even be aware you have insurance. And since they let US know what needs
"It all came down to their development style, which may have been too much fun."
Bro what. These folks are living their best lives! They made a ton of money and are doing whatever they want with no financial stress! "Too much fun"--especially when developing a GAME--is not possible!
I get that the prevailing idea is "studios have to release games or they die" and yeah sure that's true but you have to consider burn rate vs available funds. Just because the big studios are meat grinders that have to release a new billion dollar game every year doesn't mean that's the only way!
I know this is entirely unrelated, but I find it funny that Atlassian (makers of Jira) is one of the biggest tech companies to come from Australia, and Team Cherry is probably one of the biggest indie game devs to also come from Australia.
JIRA is a side effect of a team getting too large and requiring more onerous management. There are diminishing returns and sometimes adding more team members just adds confusion these systems are supposed to address. Eventually all work slows as more time is spent validating work and tracking it.