I get that the prevailing idea is "studios have to release games or they die" and yeah sure that's true but you have to consider burn rate vs available funds. Just because the big studios are meat grinders that have to release a new billion dollar game every year doesn't mean that's the only way!
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(Shoutout to @concernedape.bsky.social for another counterexample to the big studios)
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This isn't meant to downplay the sheer amount of luck needed and risk involved in being a small studio/solo dev, especially for your first game! I'm not saying that joining/founding an indie studio is a guarantee for success! I'm saying it can work, and it would be great if we could expand that!
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