"It all came down to their development style, which may have been too much fun."

Bro what. These folks are living their best lives! They made a ton of money and are doing whatever they want with no financial stress! "Too much fun"--especially when developing a GAME--is not possible!
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I get that the prevailing idea is "studios have to release games or they die" and yeah sure that's true but you have to consider burn rate vs available funds. Just because the big studios are meat grinders that have to release a new billion dollar game every year doesn't mean that's the only way!
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(Shoutout to @concernedape.bsky.social for another counterexample to the big studios)
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