EN/ES 🇩🇴 | born Y2K |
Draws (SFW), designs, animates, devs (I'm a SWE), & has comic(?) |
see art-only in Feeds! |
I post anything I want! I rt my friends & cool stuff. |
Game is @brickbreakersprint.bsky.social !
Links & more in https://glitchypsi.xyz

alright time for the #intro thread
hi! you can call me glitchy or psi
i'm a software eng. from the Beautiful DR 🇩🇴

things about me:
- I code & i'm making a game!
- I'm a visual artist (design, logos and drawings)
- I make sm64 stuff
- I be Furry
- oc in pfp is called Porynaz II

+details in thread!
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I have a hype treshold in which I can convert fear into courageous screaming which in turn puts me back in control

some of those really big coasters seem like they would blow past my treshold
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after experiencing a relatively high speed rollercoaster I can say with certainty that I Would Not Be Able To Handle Those Large Ones I would faint
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rikagirlhusband.bsky.social's profile picture
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glitchprod.com's profile picture
Hey all, Kevin here. Please read.
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frankly. this is just a thought experiment attempt for me to "video-gamify" roleplaying experiences because that's all I have experience with, I've never been able to experience physical roleplaying with all of its freeform

but, even that has a set of rules to follow, so maybe i'm not too crazy
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because the idea is to make such a complex and scripted dynamic work almost like in the game while retaining the snappiness of the players in situations and suchlike

and note this is about RS, where the topic is focused
I figure the problem space would be bigger if it was standard Nonstop Debate
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it's all about the context! it reduces the cognitive burden on the players and DMs alike and this is a really good usecase for it

the other half, choosing whether the truth blade actually has weight to object a statement is can be aided by this, but ultimately the DM and players have the last word
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this isn't about generating text for use within the dynamic, this is purely about topic analysis and to my knowledge there isn't really any other kind of tool that can do that kind of analysis on text
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some people may foam at the mouth for this, but this is literally one of its use cases; language models are made to match patterns in natural language, so one, a VERY SMALL ONE could be used as "classificator" to give hints for the truth blade selection, which truth blades could be the most likely
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the truth blade selection, and whether the chosen truth blade actually has relevance to the statement to object to when it slashes
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the idea of the whole truth blade selection and interaction is that the argument advances and eventually a flaw in their logic is pointed out by one of your available truth blades, basically a realtime one on one objection

the BIGGEST pains here would be two things
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some interactions within the game are amazing but they're prescripted so they can be more fun to engage with in real time, for roleplay this is significantly more challenging

however, I have thought of possible ways that this could be alleviated while not being stringent in the roleplay sense
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it's meant to be quickpaced and not thinky like in ace attorney where you can take your sweet time, and it technically would be like that in roleplay

a DM or DM assistant that would handle the whole rebuttal showdown dynamic as if it was from the game would be so swamped so quickly
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the thing about danganronpa is that even at the hardest Logic diff you have things in your truth blade/bullet that are relevant to the topic itself, and the list is reduced per minigame (in this case rebuttal showdown)

this makes me think of that guy that tried to make balatro into a board game
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so i have a few musings about this potential project because I've actually given it a good amount of thought
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you may be wondering why I'm suddenly talking about naz's neck

well i may resume homogeneity soon...
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yes naz has a short neck

yes it is deceptively flexible as SOME of you may know and or remember...

...

yes it can extend
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bonus point if you can tell which battle result screen this is
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a little self indulgency with an asset I'm gonna use in the next proper revision of my website but finishing up work for today because yes

#nazobs #art
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of all the css features i'd want RIGHT NOW
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Reposted by previously birthday naz (GlitchyPSI)
prefetcher.miku.place's profile picture
after months of work, i'm proud to finally release the first public version of my personal website / portfolio thingy!

it's fully multiplayer, 3D, running on top of a custom THREE-based framework called Puchitto, even has a synced youtube player and more!

please check it out!!

prefetcher.net/
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doodley.org's profile picture
when digital circus wraps up y'all better be sitting down for gaslight district peak after or i'll come for you
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