All-tech enthusiast and total retro/Linux geek | She/Her 🏳️‍⚧️ | Newfoundlander | Former host/writer @linusmediagroup.com

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NEW VIDEO: How a simple mistake ruined my new PC (and my YouTube channel)
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LMAO
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A strange hypothetical, I know, but I've been thinking: I love planes - Wouldn't it be awesome to own a private jet? Maybe even one with gold fixtures!

It'd cost so much to operate though... That's "multiple homes" money. Not to mention the environmental impact! I could never.
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I had the dumb idea to hook up a Koryuu composite-to-component transcoder to the RetroTINK-4K to see what it'd look like.

While the RT4K has more robust filtering, the result of being able to dial in the sample rate over component is even composite video pixels get really sharp!
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I don't really have a conclusion to this because between now and when it launches presumably there will be a lot changed, but on aggregate... Man I really don't get Digital Foundry's coverage at all.

Shout out to 18 years ago.

Source: www.deviantart.com/pixeloo/art/Real-Super-Mario-80341556
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Worse still, this makes background elements that are partially obscured appear to be taken as having the same depth as the objects in front. There are details behind this support that are further away, but are flattened to the same relative contrast as the support itself.
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In addition, emissive lights within the scene are muted substantially, in an apparent attempt to normalize the image. This is something that can probably be tweaked, but it's shocking that this was the first demo they showed given how much is wrong with it.
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However, lighting and facial detail is only part of the story. Background elements also get touched, and this is often unfortunate. In the first Resident Evil screenshot with Grace, store signs are less legible, and background textures have less definition.
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In the daytime shots Nvidia provides, it looks somewhat natural in direct light, save the added makeup & removal of colour grading. In dark scenes, extra light comes from nowhere. Tellingly, sharp shadows are drawn where none existed, implying a very bright light source nearby.
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I'm not good at it, but lighting is one of the most fundamental parts of photography and especially film. Every shot is lit with purpose so the camera captures the image as intended - not necessarily realistically - which usually means the face is well-lit, even in dark scenes.
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Skin isn't that shiny normally, and there isn't enough light in that scene for there to be that much visible red in the ears. What we're seeing is a model trained on professional photo/video shoots where subjects are wearing makeup (yes, men too) and/or blasted by studio lights.
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I feel like I need to explain some things.

Clear facial distortion aside, some people like the DLSS 5 image because it's high-contrast and looks like film looks like. But that's not what reality looks like. Cameras need a whole lot of light to not look like a fuzzy mess.
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I wasn't sure if DLSS5 was just doing img2img generation before I sat down and looked at it on something other than my phone, and this basically slapped me in the face with the answer.
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"Character rendering is transformed."
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As sad as it may be, as it is now, it's not & can't be your friend; It doesn't feel nor think, nor has intent.

Like any program, it follows rules: It is - reliably - both reliable & unreliable in precisely the same way. Without RNG, it's a book - the same every time you open it.
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It's all based on probability, tuned by training data & the parameters given at runtime, plus some good old RNG. Prompts are categorized by meaning, then the most probable word is chosen, word-by-word, based on each previous word until the most likely output is reached.
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This is not an anti-AI post. An LLM can be extremely useful - Particularly for summarizing data/trends, breaking down complex subjects, and copy-editing.

However, it can't tell you the future; it can't see what's real or fake, or good or bad; and it won't win you an argument.
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Addressed to Twitter but:

I worry for the people who rely on LLMs to fact-check; They aren't all-knowing, nor even especially clever.

At best, they go by the information available to the public, same as anyone else, no more - Usually with a delay.

They also have access to the same misinformation.
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Emulators (and some TVs) simply render 0d as normal black, so this capture is quite unique for that reason alone. A CRT or capture device that's set up with the correct black/white levels will show the extra palette entry. The game is otherwise quite dark with more "pure" black than intended.
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A video linked on the NESdev wiki illustrates what it should actually look like: www.youtube.com/watch?v=IMFoci7S2hs
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TIL that the NES "blacker than black" palette entry 0d is not just blacker than black, but imitates a sync pulse that can cause TVs and scalers/capture devices to lose sync.

What's more, The Immortal on NES used it to gain 1 more shade of grey. I've yet to be able to run it.
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Greedy enough, sure. Desperate enough to justify the investment, absolutely. But surely someone with some common sense and a voice would prevent this.

Like, this dragging-users-kicking-&-screaming thing paired with more odious data collection is largely why Windows 11 needed 10 to die to catch on.
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Apparently there are rumours that Windows 12 is coming this year and will not only double down on Copilot, but introduce a subscription model for it, despite requiring an NPU.

I refuse to believe Microsoft is stupid enough to try the heated seats DRM trick.
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Windows for GameCube #vtuber #tech #shorts
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