Everquest was big on non damage abilities, classes that did crafting, or allowed for fast travel, food creation, just interact with the world in a variety of ways. Runescape is mostly non combat classes. Ragnarok Online had the merchant class. Mabinogi has all kinds of non combat or pure support.
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Utility classes kinda died in MMOs as the focus shifted from open world exploration and organic group play into instanced dungeon content and solo open world content. But a lot of older games still have them and they can be a lot of fun.
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Ah okay, so we're not talking about DPS not being *important* but just not being the sole focus of things.

In which case, hell you can play Final Fantasy 14 *entirely* as crafters and even have some fun story content, if you want!
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