Did you know? Dizzy Sheep Disaster: EX for the Nintendo E-Reader only has 16kb of program code space- that’s half of Super Mario Bros! The game has to store some of its level data as graphics just to fit!

#gba #nesdev #homebrew
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You're so fucking cool, Sarah
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Are you considering releasing it as a standalone nes game?
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In the immediate term no, this is an e-reader game first and foremost! We use NES tooling, but it would need some TLC to become a proper NES game.

Some time in the future we might work on an enhanced edition with more features, more levels, etc! but that isn’t planned or definite yet
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I mean SMB1, since you brought it up, stores the title screen logo map in its tile data. This isn't *that* big a step from there, but certainly no less creative.
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Oh 100%, that’s where I got the idea from! There’s only so much room in a post
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