Eventually, the NES games were released on their own cartridges, which made sense in the case of especially large games, like Castlevania. The e-reader games were generally around 32K, and still required a good number of card swipes!
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It's pretty wild how small they had to be! For NES games, the e-reader's emulator is limited to 16kb of program code (prg) and 8kb of graphics data (chr). Super Mario Bros 1 wouldn't even fit! (It's 40kb, with 32kb of prg)
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Ha! 24K, even better! That makes the tight constraints of the ColecoVision seem comfy by comparison.
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