Sometimes I wonder why some games struggle to run, then I remember that one production I was on where someone dedicated 40 UDIMs just to grass textures.
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reminds me of how the source filmmaker pony models have insanely high resolution body textures considering that for 99% of them the bodies are a solid color. all because their cutie marks are embedded in the body texture, instead of being just a separate decal, which sfm is fully capable of handling
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Ouch, that's gonna hurt directly in the VRAM.
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