This news backs up what I've been saying for a while now:

The VR market is alive and well in 2025... just not in the mainstream genres and AAA projects that everyone (circa 2016) assumed it would thrive in.
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Simulators are a driving force behind VR, especially in autosports. It is a symbiotic relationship. I think the PSVR feature for the WipEout Omega Collection was a driving force for sales of the game.
www.playstation.com/en-dk/games/wipeout-omega-collection/
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