Typical #gamedev experience:
"So you want to do X with Y feature? Here's the basic principle."
"Well that isn't that hard. Seems pretty simple to implement."
[Proceeds to spend weeks to make the UI and UX useable and not crash].
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#godot #indiedev would anyone like to make a wire editing system for my digital circuit simulator?
Not the simulation or connection of components. That part was easy. Just the part where you draw lines on the screen between the sockets.
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