*LOOKING FOR WORK*
Concept designer/Art Director/Illustrator
Dreamworks/Titmouse/AGBO/D+/Legendary/...
Rep: FOURTH WALL MANAGEMENT
- NO artistic AI, NFT and crypto shit. -

Agreed 100%
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I'm in LA for a few weeks. If some of youse want to meet, let me know!

#losangeles
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Currently painting a very yucky and satisfying background. ^^
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Second part of the "Once upon a time... Space" costume design practice I did a few year ago.
I like the contrast between the weathered jacket and the jumpsuit, it gives a little StarWars vibe.

#costumedesign #visdev #visualdevelopment #scifi #onceuponatimespace #iletaitunefoislespace #spacesuit
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Following my last post about the Project Hail Mary EVA suit, I thought I'd post again the "Once upon a time... Space" Psi suit I did a few year ago as a costume design practice.

#costumedesign #visdev #visualdevelopment #scifi #onceuponatimespace #iletaitunefoislespace #spacesuit #projecthailmary
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Adam Savage, seen here with the Project Hail Mary EVA suit, wearing the Tshirt I designed for him a few years ago.

This made me very happy, haha. ^^
I can't wait to see the movie.

Tshirt available here:
tested-store.com

@tested.com #costumedesign #spacesuit #scifi #tshirt #projecthailmary
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How I arrived on Bluesky
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🚨 It looks like the UK government is gearing up to upend copyright law in favour of AI companies, legalising the theft of their work.

This is despite creatives' huge protests, and despite previous proposals being roundly rejected by the public.

Please spread the word.

🧵 1/4
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The Bad Guys 2 last post!
Space station reentry keyframes, and a very special last image: Me standing in front of my art displayed on the walls of the DreamWorks studio, for everyone to see.

@dwanimation.bsky.social #conceptdesign #vehicledesign #visdev #thebadguys2 #spacestation #keyframes
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Cairo Police Scooter, as seen in the mindblowing intro chase sequence!

This was a quick turn around, considering there was only one model to design, duplicated dozens of times for the chase.

@dreamworks.com #conceptdesign #vehicledesign #visdev #thebadguys2 #policescooter #cairo #carchase
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Space Station part #7 (and last one).

I submitted the idea the three characters could have their own console, each one with a specific design shape language.

@dwanimation.bsky.social #conceptdesign #vehicledesign #visdev #thebadguys2 #spacestation #ISS #cockpit #console
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Space Station part #6.

The cockpit was designed to welcome 3 persons, which was the original set up in the first version.

I went for messy and weathered, to contrast with the space shuttle.

@dwanimation.bsky.social #conceptdesign #vehicledesign #visdev #thebadguys2 #spacestation #ISS #cockpit
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Space Station part 5.
Cockpit window shapes exploration.
It as fun to draw some characters for once. ^^

@dwanimation.bsky.social #conceptdesign #vehicledesign #visdev #thebadguys2 #spacestation #ISS #cockpit
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Space Station part #4.
After designing the outside, I tackled the inside of the station like doors, but also what it'd look like if the gold was stored inside the station.

@dreamworks.com #conceptdesign #vehicledesign #visdev #thebadguys2 #spacestation #ISS
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Space Station part #3.
Docking system concept, blueprint of the outside of the station, and a few ideas for gold storage.

@dreamworks.com #conceptdesign #vehicledesign #visdev #thebadguys2 #spacestation #ISS #spaceshuttle #docking
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Reposted by Bannister
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Space Station part #2.
Different options for "gold storage" systems and Macguffinite magnet design.
Also various ideas for the global Space Station shape and geometry.

@dreamworks.com #conceptdesign #vehicledesign #visdev #thebadguys2 #spacestation #ISS
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Reposted by Bannister
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Space Station part #1

The Space Station was orignally designed by director Pierre Perifel, I took over after him to develop the whole thing.

One of its influence was the last image (from Franquin).

@dwanimation.bsky.social #conceptdesign #vehicledesign #visdev #thebadguys2 #spacestation #ISS
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Astrovan part #4 (and last one).
Before working on a modernized version, I did a few tests with the old one in different set up, just to spark conversation and maybe some laughs.

@dreamworks.com #conceptdesign #vehicledesign #visdev #thebadguys2 #astrovan #wienervan #pimpmyride
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Reposted by Bannister
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Astrovan part #3.
Different options for the Wienervan cheap make up process into the Astrovan.

The idea was the Bad Guys would use super cheap material they'd scavenge around the warehouse.

@dreamworks.com #conceptdesign #vehicledesign #visdev #thebadguys2 #astrovan #wienervan #pimpmyride
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Reposted by Bannister
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Astrovan part #2.
In an earlier version, the Wienervan was supposed to be quickly transformed into a feka Astrovan.
I spend some time developping options for it.

@dreamworks.com #conceptdesign #vehicledesign #visdev #thebadguys2 #astrovan #wienervan #pimpmyride
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Reposted by Bannister
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Astrovan part #1.

It was supposed to have a big part and screen time in the first version of the film.
I designed a more modern version of it, following the leadership request.

@dreamworks.com #conceptdesign #vehicledesign #visdev #thebadguys2 #astrovan #astronauts #spaceshuttle #launchpad
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Space Shuttle part #6 (last one).
Stowaway compartment design, spacesuit hangers and closets.

@dreamworks.com #conceptdesign #vehicledesign #visdev #thebadguys2 #moonX #spaceshuttle #spacesuite
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Reposted by Bannister
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Space Shuttle part #5.
Cargo bay console, bits and bobs paneling of said console, and seat designs.

@dreamworks.com #conceptdesign #vehicledesign #visdev #thebadguys2 #moonX #spaceshuttle #flightdeck
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Reposted by Bannister
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Space shuttle part #4.
By far the hardest part to design was the cockpit.

That was a lot of brain work and puzzle game solving, but so much fun to come up with ideas and solutions.

@dreamworks.com #conceptdesign #vehicledesign #visdev #thebadguys2 #moonX #spaceshuttle #flightdeck
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Space shuttle part #3.
The cargo bay was designed to lodge the back compartment where the Bad Guys hide, as well as the huge macguffinite satellite magnet payload.

@dreamworks.com #conceptdesign #vehicledesign #visdev #thebadguys2 #moonX #rocket #spaceshuttle #endeavour #satellite
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Reposted by Bannister
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Space shuttle part #2.

We did a field trip to the LA Science Center to see the real Endeavour shuttle. Very emotional moment.

I designed a surprise mission patch for the crew.

@dreamworks.com #conceptdesign #vehicledesign #visdev #thebadguys2 #moonX #rocket #spaceshuttle #endeavour #nasa #patch
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Space shuttle part #1.
Designing a space shuttle is a big deal, especailly in a cartoony way.
I've been asked to take @polyminthe.bsky.social original design and translate it with space proof features.

@dreamworks.com #conceptdesign #vehicledesign #visdev #thebadguys2 #moonX #rocket #spaceshuttle
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Reposted by Bannister
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Moon X launch pad part #3! (Last one.)
The bridge linking the tower to the shuttle, where the cool fight between Diane and the bad Girls happen. That's why it's an open air cinematic platform.

@dreamworks.com #conceptdesign #vehicledesign #visdev #thebadguys2 #moonX #launchpad #rocket #spaceshuttle
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Reposted by Bannister
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MoonX launch pad part 3!

Rocket look research, inside tower elevator design (with Kitty for size), and the innards of the tower, for the 3D modelers !

@dreamworks.com #conceptdesign #vehicledesign #visdev #thebadguys2 #moonX #launchpad #rocket #spaceshuttle
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Reposted by Bannister
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MoonX rocket launch pad part #2!

These environment boards were made to show a global view of the site, explain the exhaust tunnels, propose useful things that could be used for cool shots.

@dreamworks.com #conceptdesign #vehicledesign #visdev #thebadguys2 #moonX #launchpad #rocket #spaceshuttle
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