ASCII artist and live coding performer trying to make video games He/him https://www.adelfaure.net/ Cookie Collective, Mistigris, Textmode Friends Support me on https://ko-fi.com/adelfaure
After 2 years of hard work, Sol Cesto is finally out in Early Access! A roguelite where the eerie charm of Inscryption collides with the high-stakes thrill and explosive combos of Balatro.
The poster of this year Lyon's Algorave is out ! Printed using risograph thanks to Eidamned and Ralt144mi. If you are in France around May 2nd, book the date for a blast of a night with 44 artists for 12 hours of live coding performances !
I'm using the bare minimum of dependencies; vanilla javascript for the demo and minimum of audio/graphic API of SDL3 for the cpp build. Audio is generated and game world data is compressed. For now Js version is 140K and cpp build is 228K (2/2)
I want to use this platformer project for experimenting a way of making very lightweight video games in a low tech/demo-like perspective. I'm aiming minimum 2 hours of gameplay for, if possible, less than 1mo of files. (1/2)