We have created the DataKrash from Mike Pondsmith's recent ttrpg "Do Not Create The DataKrash"
4
0
179
"Failing a mission generally results in termination of the player character, but succeeding can just as often result in the same fate, after being rewarded for successfully concluding the mission."
0
0
2
Like this is more or less what happens in Cyberpunk RED, no?

bsky.app/profile/psychopropane.bsky.social/post/3mizeatl5s22s
2
0
26
Oh yeah. It’s rogue AIs swarming across the internet that force everything to be air gapped and siloed. Lmao, irony.
0
0
0
Bleakly funny that what obvsiouly started as "we need to have a way for the Decker to be more present in the heist rather than off playing their own min-heist with the GM" turned out to be predictive
1
0
26
Or the Maelstrom from Peter Watts' Rifters series.
0
0
0
I do occasionally just have my mind blown by how likely it is that a bunch of things in 1980s and 90s sci-fi, and indeed still in videogames for 'the alternative is boring' reasons are going to end up being prophetic.
3
0
36
I look forward to starting bank teller training with you in about 3 years.
0
0
0
I fully believe in @sharonk.bsky.social's Stupid Cyberpunk thesis
1
0
27
Don't rule out the 1960s and 1970s! The essence of this article was a major plot device in the book "COLOSSUS" (1966) and its 1970 movie adaptation, where an AI built to run the US nuclear defense program immediately contacts its unknown Soviet counterpart. Hilarity and world domination ensue!
1
0
1