What's the worst time to post something gaming history related? A few days before GDC. Well, GDC is over, so I'll try again:

Here's what I learned (as an archivist, for archivists) after listening to 150 episodes of the @gamehistoryorg.bsky.social podcast: trixter.oldskool.org/2026/03/05/save-states-things-you-learn-consuming-150-episodes-of-a-gaming-history-podcast/
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Your question was not answered and I want to know. Are you still doing it right? Are you a fool?
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No, not a fool. It's the children who are wrong.

Strongly voiced by @frankcifaldi.bsky.social in many forms and presentations, but not expressly acknowledged in my article: Modern law will never support archival, so we must archive first and figure out access later.
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I love this breakdown so much! I love reading your perspective on how the overall space around the VGHF and games preservation has changed over the last couple years too. (Also thank you for doing my job for me since I sure wasn't gonna be able to listen to 150 podcasts within this school year!)
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Also possible my original post landed with a thud because nobody cares about computergame history. (Or, equally likely, me.) So this is the last time I'll mention it. At least I learned a lot from the exercise. Thanks to @philsalv.bsky.social and @frankcifaldi.bsky.social for starting the podcast.
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These all seem like logical, prudent points.

To us, I think the reason to meticulously preserve this material is self-evident, but some people out there take the view that such archives need not exist if they don't offer free, unfettered access to their contents.

Cont'd..
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To wit: The Japanese Game Preservation Society got criticism when they reached out for funding last year. Mainly around limited accessibility. They are heavily constrained by Japanese IP law.

"Piracy does it better" was a recurring trope from the peanut gallery.

What are your thoughts there?
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