There are chapters on Minecraft, Rogue, Elite, Spelunky, Caves of Qud, as well as noise functions, machine learning, academia and more - but you don't need to be a programmer, a game developer or a hardcore gamer. If you've ever rolled some dice or shuffled a deck of cards, you'll enjoy reading it!
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This is a celebration of a creative field that stretches back decades, before videogames even. It's my tribute to the best people I know and the beautiful things they've made. If you want to know why procedural generation matters today - and why it isn't generative AI - this is the book for you.
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I'm eager to talk more about the book - please invite me to your universities, events, podcasts, family dinners so I can talk about the book, about the magic of procedural generation, or about the cursed nature of 'generative' tech! (Or tell your favourite podcasters/lecturers/family members)
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This book *is* for me. I'll be requesting a copy for the local library.
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