What's an event?
A chest to open. An NPC to talk. A switch to press. A bit of graphic to help cover some trees.

How do I make an event?
Event Layer. Right click a space. Create event.

Here's an example for making a chest, including remembering you opened it via a switch.

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Events are the heart of your game, next to maps.
Get familiarized with all the things you can do.

Conditional Branching? Got it.
Heal Party? Got it.
Give players dialogue choices? Sure!

And with this, you should know the important bits to get started. Trial and Error is the rest.

Have fun!

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