Observations:

There's an over-abundant misrepresentation of types of feet in my picks, I don't actually have that range :D

I've not done -as many- wild designs this year as in the past, but the ones I have done have been surpassingly, and pleasingly weird (and are mostly present here).
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Some new stylistic elements have snuck their way in, and I am pleased by their addition, particularly my humanoid mechs getting more biomechanical. I need to keep that up.

As for objectives going forward; I need to get a bit more volume and dimensionality in my illustrations and -
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Maybe branch out a little and brush up on my environments and people (drawing) skills, as I have let those aspects languish for too long.

All in all, a good year.
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