Zelda and Metroid are pretty similar in the way they reuse gameplay elements, plot events, and even characters from game to game. But while Zelda came up with this whole reincarnation/prophetic cycle thing, Metroid all happens to the same Samus and just comes up with bespoke bullshit for each entry
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And sure, you can tell me that each time Samus loses her powers or has to fight Ridley again, despite having supposedly killed him in the last game, has an individually compelling explanation. I’m just saying that, on the whole, it seems rather silly (story-wise. It makes good gameplay)
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