Here is a blog post that I wrote with a friend titled "The GM is Dead."
It asks: If we can describe some GMless games as "GMful," how might we describe games like Firebrands?
The post is super short (4 min read), and I think we hit on something interesting despite the brevity.
It asks: If we can describe some GMless games as "GMful," how might we describe games like Firebrands?
The post is super short (4 min read), and I think we hit on something interesting despite the brevity.
April 07, 2026 - 10:45 UTC
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