do you use source profiler plugin? that kinda helped me determine if there was any chance that a scene might have been overloaded and taking up a lot of processing power, even while inactive and i ended up breaking down a few scenes into more nested components. some stuff was bottlenecking me
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its also what i do in place of using folders (groups) in my sources since that can also run into a pretty nasty issue with overlapping IDs and ruin things

not to say that would be a source of this, but id check it off the list too in terms of any potential optimizing that might need to take place
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